// TOWN DIALOGUE SCRIPT
//    Town 24: Hengest

// This is the dialogue for this town.
// You can use states numbered from 1 to 199.

begintalkscript;

variables;

short i,j,k,r1,choice;

begintalknode 1;
	state = -1;
	personality = 480;
	nextstate = 1;
	condition = 1;
	question = "Soldier";
	text1 = "The soldier's eyes are transfixed. He seems not to see you.";
	text5 = "There is no response.";
	action = INTRO; // This line only does anything if the character has a personality set.

begintalknode 2;
	state = 1;
	personality = 480;
	nextstate = 1;
	condition = 1;
	question = "What is your job?";
	text1 = "There is no response.";

begintalknode 5;
	state = -1;
	personality = 481;
	nextstate = 11;
	condition = 1;
	question = "Faust";
	text1 = "Royal robes clothe what was once a prisoner in the dungeon. Holding a crystal globe thoughtfully, he looks up at your arrival.";
	text2 = "_Doctor Faustus. But Faust, if you will._";


begintalknode 6;
	state = 11;
	personality = 481;
	nextstate = 12;
	condition = 1;
	question = "What is your job?";
	text1 = "He laughs hollowly. _Enjoying my last moments here. Are you looking for Scyld?_";

begintalknode 7;
	state = 12;
	personality = 481;
	nextstate = 13;
	condition = 1;
	question = "Enjoy last moments";
	text1 = "_An day. An hour. What is the difference?_";

begintalknode 8;
	state = 13;
	personality = 481;
	nextstate = 14;
	condition = 1;
	question = "Hour difference";
	text1 = "He gazes deeply into the globe, then speaks, his voice somehow distant. _Until I were master of Hengest. Would it that had not been true so soon._";

begintalknode 9;
	state = 14;
	personality = 481;
	nextstate = 15;
	condition = 1;
	question = "So soon";
	text1 = "He rises to his full height. Grasping the globe in one hand, he looks to the heavens, then down again.";
	text2 = "_But there is no time. It comes._";

begintalknode 10;
	state = 15;
	personality = 481;
	nextstate = -1;
	condition = 1;
	question = "It comes";
	text1 = "Faust disappears.";
	action = END_TALK;
	code =
	run_town_script(11);
	break;

begintalknode 11;
	state = 12;
	personality = 481;
	nextstate = 12;
	condition = 1;
	question = "Scyld";
	text1 = "_He went away to the mines. He had other matters to attend to. I am master of Hengest now._";

begintalknode 190;
	state = 100;
	personality = 38;
	nextstate = 101;
	condition = 1;
	question = "Immortal Sage give us wisdom to understand these items.";
	text1 = "You seek guidance from above.";
	
begintalknode 191;
	state = 101;
	personality = 38;
	nextstate = 102;
	condition = 1;
	question = "Immortal Sage give us wisdom to understand these items.";
	text1 = "Your items are identified.";
	action = ID 0;
	
begintalknode 192;
	state = 102;
	personality = 38;
	nextstate = -1;
	condition = 1;
	question = "We have all the information we need for now.";
	text1 = "You finish the identification.";
	action = END_TALK;	
	