begintownscript;

variables;
short leave_scen;

body;

beginstate 0;
break;

beginstate 1;
break;

beginstate START_STATE;
break;

beginstate 10;
	reset_dialog();
	add_dialog_str(0,"Here lies the exit to Ashton Vale.  If you choose, you could leave the Vale and travel on to other places.",0);
	add_dialog_choice(0,"Stay in Ashton Vale.");
	add_dialog_choice(1,"Leave Ashton Vale.");
	leave_scen = run_dialog(1);
	if (leave_scen == 2){
end_scenario(0);
}
else{
message_dialog("You turn around.  You have things to do here before leaving.","");
block_entry(1);
}
break;