// dummy.txt - An incredibly simple script that really doesn't do anything.
//       Its only real purpose is to make some of the new terrains in this
//       scenario searchable. It's kind of like specobj, but without the
//       effects.

// Memory Cells - 
//   0 - Number of a state in the town script. This is the state that is called when the item is used.
//   1,2 - Coordinates for a stuff done flag. If these are 0 and 0, ignored. Otherwise,
//     is the given flag is non-zero, nothing happens when the object is used.

beginterrainscript; 

variables;

body;

beginstate INIT_STATE;

	break;

beginstate START_STATE;
break;

beginstate SEARCH_STATE;

	pause(1);

break;
