// specobj.txt - This very simple script waits until this object is searched. When it
// is, calls a given special node in the current town's script.

beginterrainscript; 

variables;

body;

beginstate INIT_STATE;
break;

beginstate START_STATE;
break;

beginstate STEP_INTO_SPOT_STATE;
	run_town_script(get_memory_cell(0));
break;
