// townscript for town 7: remote cave.

begintownscript;

variables;

body;

beginstate INIT_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
if (get_flag(7,2) == 1)
		end();
	message_dialog("This is probably a corridor leading to a trash pit.","A rather uncomfortable feeling gets hold of you once you hear squeaking.");
	set_flag(7,2,1);
break;

beginstate 11;
if (get_flag(7,1) == 1)
		end();
	message_dialog("It looks like who lived here abandoned the place in a hurry. Everywhere you see still bits of clothing and trash.","");
	set_flag(7,1,1);
break;

beginstate 12;
if (get_flag(7,0) == 1)
		end();
	message_dialog("In this cell, you find the body of a man. He wears elegant clothes and has a broken spear in his hands. Well, you found the empire liaison all right, but Mayor Ruth won't be too pleased.","");
	set_flag(7,0,1);
break;

beginstate 13;
if (get_flag(7,3) == 1)
		end();
	message_dialog("Stuffed in the corner of this room, you find a small note:","_Capture him and torture him until he tells us the plans. That is your mission._ You can't read who wrote it because of the humidity in the cave. You can see though that it was signed with some sort of a ring.");
	set_flag(7,3,1);
break;