begintownscript;

variables;

int choice;

body;

beginstate INIT_STATE;	
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

	if (get_flag(15,2) == 1)
			end();
		message_dialog("God almighty, this village is even more damaged than when you first came here, but got severely wounded. You look around. One of the houses looks a bit peculiar, with a hydra nest in it.","Maybe you should look if there's anything in that nest? Hydras are often known to search for all kinds of trinkets and store them in their nests.");
		set_flag(15,2,1);

break;

beginstate 10;
	if (get_flag(15,1) == 0) {
		reset_dialog();
		add_dialog_str(0,"You find a scroll in this nest. The scroll seems to contain valuable information. This could be very handy. Maybe you could try to find somebody that has some use for it?",0);
		add_dialog_choice(0,"Take it.");
		choice = run_dialog(1);
		
		set_flag(15,1,1);
		change_spec_item(5,1);
		}
break;