// Dialogue script for town 20: Creation halls

begintalkscript;

variables;

// *** Nephilim with personality 50 ***

begintalknode 1;
	state = -1;
	personality = 50;
	nextstate = -1;
	condition = 1;
	question = "Nephil";
	text1 = "This Nephil is very thin. It has been here for some time. There is some weird meat lying around. You can't really see what it is though. The Nephilim here don't say much, but they do say one thing: _Murr'mhir_";
	action = END_TALK;

// *** Nephilim with personality 51 ***

begintalknode 2;
	state = -1;
	personality = 51;
	nextstate = -1;
	condition = 1;
	question = "Nephil";
	text1 = "The Nephilim in this cell are quiet and subdued. They don't want to talk to you, so you leave them alone.";
	action = END_TALK;

// *** Nephilim with personality 52 ***

begintalknode 3;
	state = -1;
	personality = 52;
	nextstate = -1;
	condition = 1;
	question = "Nephil";
	text1 = "These Nephilim are starving. They have hardly any energy left to do even the smallest thing. That includes talking to you. You leave them alone.";
	action = END_TALK;
	
// *** Murr'mhir ***

begintalknode 4;
	state = -1;
	personality = 53;
	nextstate = 1;
	condition = 1;
	question = "Mhurr'mhir";
	text1 = "This smallish Nephar sits here and waits. It does nothing, except staring into his cell and softly crying.";

begintalknode 5;
	state = 1;
	personality = 53;
	nextstate = 2;
	condition = 1;
	question = "Hello?";
	text1 = "The Nephar looks up at you and blinks with his eyes. In a raspy, dry voice, he answers: _Who you are?_";

begintalknode 6;
	state = 2;
	personality = 53;
	nextstate = 3;
	condition = 1;
	question = "We are adventurers. We can get you out of this place, into the free world.";
	text1 = "He looks at you. A tear drops on his fur. _That nice is, but not want leave brothers in cells. I too weak be to go anyway. Evil man mean is to brothers and me. Us changes he with vats._ The conversation ends with these words.";
	action = END_TALK;