// dialog script for town 42: Small watch-out

begintalkscript;

variables;

// *** Commander Patrick ***

begintalknode 1;
	state = -1;
	personality = 88;
	nextstate = 1;
	condition = 1;
	question = "Commander Patrick";
	text1 = "This is the chief of the fort. A small star shines on the man's armor. He looks worried, despite all the protection, camouflage and the soldiers stationed here.";

begintalknode 2;
	state = 1;
	personality = 88;
	nextstate = 2;
	condition = 1;
	question = "Mayor Ruth of Voughton told us you may have information about the Senarti fort.";
	text1 = "He hardly seems surprised you ask this. He is also quite depressed, listening to his tone of voice. _Yes, indeed. We have gathered some information, but I don't think it will help you. That fort is evil. Pure evil_";

begintalknode 3;
	state = 2;
	personality = 88;
	nextstate = 2;
	condition = 1;
	question = "How do you know we are going into the fort?";
	text1 = "_I received a letter from Ruth._ He shows you a small piece of paper, with the stamp of the city hall of Voughton on it.";

begintalknode 4;
	state = 2;
	personality = 88;
	nextstate = 3;
	condition = 1;
	question = "What is this information?";
	text1 = "He takes a small book and starts flipping through it. _Well, we gathered information about several things. What would you like to know?_ The book is quite thick.";

begintalknode 5;
	state = 3;
	personality = 88;
	nextstate = 3;
	condition = 1;
	question = "How about getting into the fort?";
	text1 = "He stops flipping through the book, and goes to a specific page. _Here it is. To get into the fort, the easiest way is to go to the right immediately, and not approach the gates at all. If you do that anyway, you will be shot at._";
	text2 = "He starts flipping through the book, until he finds a small, hand drawn map. _You see? You go in, and then there is this small tunnel at the right. There are rats there, I think._";
	text3 = "He thinks for a while. _Yes, there are rats there. Be careful, as they are dangerous. Anyway, if you search the walls there, where the rats are, that is, you should find a secret passage. I don't know where it will lead you, though._";

begintalknode 6;
	state = 3;
	personality = 88;
	nextstate = 3;
	condition = 1;
	question = "How strong are these Senarti?";
	text1 = "He flips to a page in the book. _Be careful for magi and priests. They are the highest evolved, and may give you a good spanking if you don't watch them. They also have very good archers._";
	text2 = "_Yeah, all in all, these Senarti are very deadly. The best hint I can give you is to simply watch out at any encounter with them, doesn't matter what they are. They are strong and evil._";

begintalknode 7;
	state = 3;
	personality = 88;
	nextstate = 3;
	condition = 1;
	question = "Why are you so depressed?";
	text1 = "Now his eyes turn really sad. _Apart from having to sit in this stupid mudhole, people also expect me to stay calm. The only risk there is in this stupid province is that a stupid cat might attack you and strip the flesh of your bones._";
	text2 = "_Apart from that, I'm actually quite happy._ He turns his head, probably deliberately. You see a big scar in his neck. _Oh, how stupid of me. I didn't want you to see that ENORMOUS SCAR. I got it from a Senarti._";
	text3 = "Somewhat appalled, you step back. Commander Patrick smiles.";

// *** Mage in dining hall ***

begintalknode 8;
	state = -1;
	personality = 89;
	nextstate = -1;
	condition = 1;
	question = "Mage";
	text1 = "This mage is asleep. He snores and makes quite a din, but you decide not to wake him. He will need as much rest as he can get, if he were to fight the Senarti.";

// *** Soldiers ***

begintalknode 9;
	state = -1;
	personality = 90;
	nextstate = -1;
	condition = 1;
	question = "Soldier";
	text1 = "The soldiers in this fort are smallish, as they operate more like spies, and therefor have to go unnoticed. They also don't wear any real armor. They do wear leather gloves, helmet, body armor and shoes though.";