// dialogue script for town 49: Hill tower

begintalkscript;

variables;

begintalknode 1;
	state = 1;
	personality = 65; // warning: there probably are free personalities left < 65, but I was too lazy to search for them
	nextstate = -1;
	condition = 1;
	question = "Archer";
	text1 = "You have a quick chat with this archer. Above all, you notice how nervous he is. He is constantly looking around for danger, and you can't prove him wrong. He is absolutely right to be scared.";
