begintownscript;

variables;
short bmessage;

body;
beginstate INIT_STATE;
if(get_flag(250,0) == 0){
set_ticks_forward(4950);
reset_dialog();
add_dialog_str(0,"You set up a basic campsite on the small trail leading up into the forbidding mountains. You don't have much food or supplies. Hopefully there is a town along the trail somewhere.",0);
add_dialog_str(1,"Something about the mountain seems unnatural. You haven't seen any animals, there are no wolves howling during the night. It's the beginning of spring, but there sure isn't a lot of life around.",0);
add_dialog_str(2,"The trail leads off to the west. If there are any settlements in the area, they'll be in that direction.",0);
add_dialog_choice(0,"Okay.");
bmessage = run_dialog(1);
change_spec_item(0,1);
toggle_quest(0,1);
set_flag(250,1,1);
}
break;

beginstate START_STATE;
break;

beginstate EXIT_STATE;
break;