//Town script for town 0: forest road

begintownscript;

variables;

body;

beginstate INIT_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
message_dialog("No, we don't want to go that way. That road leads us back to the HMC, which is the last place we want to go to now.","");
block_entry(1);
break;

beginstate 11;
if (is_combat() == 0)
		move_to_new_town(1,40,40);

message_dialog("We can only go on when we have regrouped and are not fighting, so let's do that first.","");
block_entry(1);
break;

beginstate 12;
if (get_flag(0,0) == 0) {
		message_dialog("Something is very wrong in these woods. We can't place our finger on it, but something is wrong. It's... far too quiet. You'd think there'd be animals here that make sounds, but that's absent too.","All we hear is wind. Wind, and nothing else. No howling of a wolf, no barking of a dog, chirping of a bird, not even the cawing of a raven.");
		set_flag(0,0,1);
		}
break;

beginstate 13;
if (get_flag(0,1) == 0) {
		message_dialog("As we continue on this godforsaken road, it doesn't get any better. The silence persists. We look around, at the warped, burnt trees. Will this road ever end?","We don't have much choice though. Following the road is the only thing we can do.");
		set_flag(0,1,1);
		}
break;