SDFs

0,0 == 1	message about silence and winds heard

1,0 == 1	message about hut heard
1,1 == 1	message about carcass human heard

2,0 == 1	message start_state heard
2,1 == 1	message coming into house to the south
2,2 == 1	message about body in south house heard

3,0 == 1	message about abandoned house heard
3,1 == 1	message about roadblock heard
3,2 == 1	message about blasted wall heard
3,3 == 1	message about square heard
3,4 == 1	message in start_state heard
3,5 == 1	message about town hall heard
3,6 == 1	read northern message board
3,7 == 1	read southern message board
3,8 == 1	message about inn heard
3,9 == 1	message about bloackade and alley heard
3,10 == 1	message about drunkard's place heard
3,11 == 1	message about blood and barricade in alley heard
3,12 == 1	mesage about southeastern bloody room heard
3,13 == 1	message about barricade in tiny alley heard
3,14 == 1	message about storage room heard
3,15 == 1	message about other side of barricade heard
3,16 == 1	message about mayor's office heard
3,17 == 1	message about shop cleared out heard
3,18 == 1	disease activated
3,19 == ?	flag to track tick3
3,20 == ?	flag to track tick3

4,0 == 1	zombies start their chase
4,1 == 1	you already found the staircase to the roofs
4,2 == 1	message in start_state heard
4,3 == 1	message about went through walls heard
4,4 == 1	message about bloodtrail heard
4,5 == 1	message about barricade heard
4,6 == 1	message about abandoned shop heard
4,7 == 1	message about local militia heard
4,8 == 1	message about hanging men heard
4,9 == 1	message about completely destroyed barricade heard
4,10 == 1	message about barricade heard
4,11 == 1	message about big fight heard
4,12 == 1	message about bas state building heard
4,13 == 1	message about let's go to square heard
4,14 == 1	read about possible cause for what happened at PR => go to hospital now
4,15 == 1	message about churchroad heard
4,16 == 1	message about northwest house heard
4,17 == 1	message about hospital heard
4,18 == 1	message people trapt in room heard
4,19 == 1	message barricade heard
4,20 == ?	? can be 4, 6, 8 and eventually 10 and provides he limit for zombies in town
4,21 == 1	hidden group 1 activated

5,0 == 1	message in start_state heard
5,1 == 1	party's energy was adjusted to 10 when entering town 5
5,2 == 1	message about collapsed stairs heard
5,3 == 1	zombies hidden group 1 activated

6,0 == 1	message start_state heard
6,1 == 1	message close doors heard
6,2 == 1	keep track of tick1
6,3 == 1	keep track of tick1
6,4 == 1	message gate to cemetery heard
6,5 == 1	message go to altar heard
6,6 == 1	zombies have arrived
6,7 == 1	keep track of tick2
6,8 == 1	keep track of tick2
6,9 == 1	zombies started invading church
6,10 == 1	party has forced back door open and on their way to cemetery
6,11 == 1	makes sure party can't go out through back door during the time when the doors have been closed but party didn't sit yet at the altar
6,12 == 1	denotes that the party ahs entered town 6

7,0 == 1	seen cemetery picture
7,1 == 1	message about destroyed fence heard
7,2 == 2	message about hole in crypt heard
7,3 == ?	flag to track tick4
7,4 == ?	flag to track tick4
7,5 == 1	zombies start invading

8,0 == 2	message about clearing 1 heard
8,1 == 2	message about clearing 2 heard
8,2 == 2	message about clearing 3 heard
8,3 == 1	message about split heard

9,0 == 2	message about path and road heard

*** zombie coordination flags ***

200,0 == 30
201,0 == 15

200,1 == 32
201,1 == 31

200,2 == 20
201,2 == 43

200,3 == 15
201,3 == 16

200,4 == 29
201,4 == 30

*** other variable flag ***

210,0 == ?	Regulates the stage of the disease
210,1 == ?	message when first coughs appear (1, party knows of disease, 2 party doesn't know of the disease by the time they get it)
210,2 == ?	message when coughing worsens (1, party knows of disease, 2 party doesn't know of the disease by the time they get it)
210,3 == ?	message when coughing worsens again (1, party knows of disease, 2 party doesn't know of the disease by the time they get it)
210,4 == ?	message when coughing worsens again (1, party knows of disease, 2 party doesn't know of the disease by the time they get it)
210,5 == ?	message when coughing worsens again (1, party knows of disease, 2 party doesn't know of the disease by the time they get it)
210,6 == ?	message when coughing worsens again (1, party knows of disease, 2 party doesn't know of the disease by the time they get it)

215,0 == ?	Flag to store the difficulty setting (1 = easy, 2 = medium, 3 = hard)

225,x == ?	these series of flags will keep track of itemtypes the party has to bash the door with in town 6

250,0 == max 10	This flag will keep track of the amount of allowed zombies in town 4
250,1 == max 28	This flag will keep track of the amount of allowed zombies in town 5
250,2 == ?		This flag keeps track of party's energy in town 5 and the remainder of the scenario
250,3 == ?		This flag works in combination with 250,2, where it determines how much AP the party can spend before it has to rest again

250,5 == 1		print_str_color gave warning about you needing to rest (occurs always when 250,2 is first time 0 after it was reset by resting

250,10 == 1		message heard about feeling dizzy and needing to rest. Only occurs once, therefater with a red message in the text box below