Exile 1 Two Maps of Exile Exile 2

 

 

Exile: Escape from the Pit

Introduction:
The surface world is ruled by the Empire. That's what its called. The Empire. Not the Empire of Something, or the Something Empire. Just the Empire. It's understandable. There's no need for elaborate names when there's only one game in town.
There is the Empire. It is ruled by King Hawthorne. It has been there, for all practical purposes, forever. And it will probably always be there.
The Empire has made everything calm. Orderly. The criminals? Timid, or dead. The Dragons? Dead. Fantastic creatures of all kinds? They were a sometimes difficult and always unpredictable presence. Now they're gone. Order at any cost was called for, and order was obtained.
But the Empire had mercy. It was ruled by humans, with human consciences. When the inevitable question of what to do about the misfits, the unruly, the generally awkward and useless originally came up, as it always does, the government opted for the simplicity of killing them. Recently, however, a group of reformers came into power, and they felt that this bloodshed had to stop. Just because someone opined that the Empire perhaps wasn't the best possible thing, it was decided, didn't necessarily mean that person should be killed. But something had to be done. On that everyone agreed. Order had to be maintained.
So, for five decades now, the Empire has rounded up the square pegs, the loudmouths, and the people just too independent for safety, and thrown them into a gigantic pit in the ground from which there could be no escape. There, they could live out their lives in peace, doing what they want, saying what they want, and never seeing the light of day again.
This worked so well, in fact, that the Empire started throwing the few magical creatures remaining into the pit as well. That these creatures might be a hazard to those already there was seen as a plus.
The grand experiment of teleporting misfits into the underworld was a great success, and caused nobody a bit of trouble. Well, at least as long as you weren't one of the ones thrown into the teleporter.
Unfortunately, someone has decided that perhaps the people above would be better off if you were no longer among them. So down you go...
   

— From the Exile Editor: Help — What's Exile?

 

 

Town Name

Levels

Location

 

Town Name

Levels

Location

Almaria

1

183,235

Gnass

1

109,185

Ancient Crypt

1

276,28

Gremlin Cave

1

98,171

Aranea Cave

1

185,5

Gremlin's Gold

1

74,261

Aranea City

1

208,7

Hidden Tower

1

112,16

Athron's Lair

1

230,188

Hidden Tower

1

284,85

Bandit Lair

1

50,175

Island Fort

1

200,173

Bandit Lair

1

80,174

Lair of Khoth

1

54,3

Bargha

1

78,65

Lair of Pyrog

1

139,51

Bat Cave

1

306,93

Mertis

1

286,203

Below Bargha

1

78,65

Nephilim Fort

1

255,77

Black Spire

1

77,36

Nephilim Fort

3

276,93

Blosk

1

102,191

Ogre Cave

1

270,225

Brigand Fort

1

269,128

Pit of the Drake

1

14,259

Castle Hawthorne

1

93,35

Prison of Grah-Hoth

1

37,174

Cave

1

16,8

Remote Temple

1

261,56

Cave of Motrax

1

293,14 

Ruined Fort

1

25,114 

Cotra

1

236,155 

Shattered Fort

1

244,260 

Crypt of Drath

3

123,136 

Silvar

1

276,170 

Dark Cavern

1

149,103 

Skarragath

1

31,168 

Dark Pit

1

304,181 

Slith Castle

2

159,153 

Dharmon

1

80,214 

Slith Fort

1

160,113 

Erika's Tower

1

9,144 

Slith Fortifications

1

121,166 

Final Gauntlet

1

5,182 

Slith Temple

2

185,188 

Formello

1

292,58 

Spider Cave

1

232,4 

Fort Draco

1

241,23 

Spire

1

69,116 

Fort Dranlon

1

197,103 

Stagnant Tunnels

1

121,116 

Fort Duvno

1

293,140 

Strange Cave

1

93,72 

Fort Emerald

1

119,190 

Swamp City

1

186,94 

Fort Exile

1

307,165 

The Castle

1

160,219 

Fort Remote

1

50,254 

Tower of Barriers

1

84,27 

Fort Saffron

1

69,182 

Tower of Patrick

1

117,257 

Fort Spire

1

59,144 

Tower of Sulfras

1

16,190 

Fortress of Grah-Hoth

1

5,7 

Tower of the Magi

1

291,251 

Giant Castle

2

99,49

Underground Fort

1

238,111



Exile II: Crystal Souls

Introduction:

For many year, the Empire, in its arrogance, banished everyone it felt didnt fit in. Eccentrics, petty criminals, malcontents, they were all regarded as undesirable by the Empire. And, for many years, these unwanted citizens were send into Exile.
Exile was not just a status, however. It was (and is) an actual place. Exile is a network of hundreds of miles of caves and tunnels, forming an enormous, weblike labyrinth of warrens under the surface of the world. Kept lit my magic, fed by fungus, and populated by the unending stream of humans (and humanoids) from the surface, the people of Exile struggled by as best they could for many years.
When Exile was established, however, the Empire, complacent and arrogant, made its greatest mistake. It send down several mages, powerful mages, who were on the wrong side of a political struggle. 

The winners, Emperor Hawthorne and the archmage Garzahd, were confidant that sending down these archmagi would not be a problem. They even thought that maybe their skills could later be harnessed, once they were beaten down by several years rotting in the sunless lands.
They could not have been more wrong.
Some of the exiled wizards, like Rone, and Solberg, and Patrick, were content simply building a better life for the Exiles. One of them, however, was named Erika Redmark. A harsh and vindictive incantatrix, she enlisted a band of adventurers, made tough by their years below, in a wild, dangerous, and eventually successful scheme. She wanted to assassinate Hawthorne, brilliant Emperor of the surface world.
Five years later, Hawthorne was killed in his own throne room.
The response was immediate, and vicious. First, the portal into Exile was closed. Nobody was to be sent through. Second, other portals were created, to remote areas of Exile. Soldiers were sent there, the finest soldiers in the Empires army. They was one mission: Vengeance. Not one citizen in this subterranean den of vipers was to escape alive.
Teleporting people into Exile is a difficult and draining task, and so Exile was not flooded with enemy troops. Still, the soldiers that did come down have already taken a quarter of Exile, and are moving steadily inward, taking cave after cave and city after city. If nothing is done, Exile will be doomed, and you with it.
Your job now is not to fight the Empire, however. You have just arrived at Fort Ganrick, a tiny fort in the farthest outskirts of your nation. Your job - help fight a den of sinister Nephilim (savage, feline humanoids). Thankless and dangerous work, and far from dealing with the great threat you all face. However, it is possible that circumstances will change. It is possible that chance will seize you and pull you into the center of the story you are all living. Perhaps something is about to happen that will shake everything apart, and you will have to put it back together again.
Perhaps that could happen. Youre about to find out...
   

— From the Exile Editor: Help — What's Exile II?

 

 

Town Name

Loc

Area

Note

P

Town Name

Loc

Area

Note

Akhronath

46,214 

Empire Lands

—

Lair of Sulfras

19,205 

Empire Lands

—

Almaria

201,260 

Eastern Great Cave

—

Lava Dome

370,202 

Caves of Filth

—

Aranea Web

246,43 

Northern Caverns

—

Lava Peninsula

44,178 

Empire Lands

—

Athron's Lair

258,199 

Honeycomb

—

Little Vale

237,91 

Northern Exile

—

Avit

295,293 

Land of the Vahnatai

—

Lizard Lair

328,8 

Motrax's Tunnels

—

Barrier Tower

339,28 

Underground Lakes

—

Long Tunnel

374,146 

Deep Rapids

—

Barrier Tunnel

31,60 

Deep in Empire Territory

—

Long Tunnel

290,291 

Land of the Vahnatai

—

Barrier Tunnel

147,293 

Volcanic Region

—

Mancuso

373,294 

Vahnatai Caves

—

Black Cube

174,119 

Subterranean Sea

—

Mertis

306,219 

Southeast Exile

—

Blasted Ruins

278,83 

Northeast Exile

—

Moldy Cave

165,50 

Northern Exile

—

Blosk

111,209 

Great Cave

—

Nepharim Fortress

331,97 

Eastern Exile

—

Brigand's Madhouse

255,216 

Honeycomb

—

Nephilim Castle

286,4 

Northern Caverns

—

Camp Samuels

164,195 

Great Cave

—

Olgai

283,317 

Vahnatai Caves

—

Cave of Motrax

319,26 

Motrax's Tunnels

—

Ominous Crypt

254,310 

Vahnatai Caves

—

Clearing

297,56 

Near Formello

Hidden

Ornotha Ziggurat

see Guardian Plains

Coffin Caves

350,132 

Lake of Algae

—

Patrick's Tower

118,279 

Great Cave

—

Cotra

258,167 

Eastern Exile

—

Peculiar Cave

67,299 

A Very Peculiar Area

—

Coven Cave

310,187 

Eastern Exile

—

Portal Fortress

105,42 

Northern Islands

—

Dark Tunnel

156,106 

Subterranean Sea

—

Pyrog's Cave

150,50 

Northern Islands

—

Dharmon

73,228 

Western Great Cave

—

Resting Cell #4

375,326 

Vahnatai Caves

—

Egli

314,307 

Land of the Vahnatai

—

Ruined River Fort

366,77 

Deep Rivers

—

Empire Archives

170,11 

Northern Islands

—

Ruined Town

339,2 

Underground Lakes

—

Empire Docks

154,43 

Northern Islands

—

Ruined Villa

381,119 

Lake of Algae

—

Erika's Tower

8,166 

Empire Lands

—

Second Guardpost

84,38 

Deep in Empire Lands

Hidden

Flowery Cave

195,3 

Northern Exile

—

Secret Empire Fort

261,177 

Eastern Exile

Hidden

Formello

319,62 

Near Formello

—

Secret Sliths

242,115 

Eastern Exile

Hidden

Fort Dolthar

170,170 

Subterranean Sea

—

Serpent Cult

334,263 

Southeast Exile

—

Fort Draco

259,13 

Northern Caverns

—

Shrine of Crystals

262,334 

Vahnatai Caves

—

Fort Dranlon

211,106 

Central Exile

—

Silvar

298,184 

Eastern Exile

—

Fort Duvno

321,148 

Eastern Exile

—

Solberg's Tower

307,92 

Near Formello

—

Fort Emerald

128,200 

Great Cave

—

Spider Cave

250,1 

Northern Caverns

—

Fort Ganrick

267,1 

Northern Caverns

—

Swampy Cave

261,49 

Northeast Exile

—

Fort Haledon

153,291 

Volcanic Region

—

Test of Mind

329,298 

Land of the Vahnatai

—

Fort Remote

50,278 

Great Cave

—

Test of Speed

314,331 

Land of the Vahnatai

—

Garzahd's Fortress

5,3 

Very Deep in Empire Lands

—

Test of Strength

292,311 

Land of the Vahnatai

—

Giant Fort

230,45 

Northern Exile

—

The Castle

165,245 

Great Cave

—

Giant Village

205,34 

Northern Exile

—

Third Guardpost

82,44 

Deep in Empire Lands

Hidden

Giant's Cave

205,3 

Northern Exile

—

Tiger's Den

91,281 

Great Cave

—

Gnass

112,196 

Great Cave

—

Tiny Slith Fort

251,91 

Northeast Exile

—

Grim Cavern

321,194 

Southeast Exile

—

Tomb of Dahris-Bok

372,135 

Lake of Algae

—

Guardian Plains

14,65 

Deep in Empire Territory

—

Tomb of Delrin-Bok

211,310 

Spore Tunnels

—

Guardpost

84,32 

Deep in Empire Lands

Hidden

Totem Tunnels

243,281 

Steam Cavern

Hidden

Gunston Homestead

280,12 

Northern Caverns

—

Tower of Elderan

205,73 

Northern Exile

—

Halls of Chaos

125,128 

Subterranean Sea

—

Tower of Magi

324,283 

Southeast Exile

—

Harston

113,74 

Northern Exile

—

Tower of Sixus

212,238 

Southern Exile

Hidden

Hidden Nephilim Cave

286,2 

Northern Caverns

—

Trapped Halls

199,167 

Central Exile

Hidden

Hydra Lair

362,166 

Deep Rapids

—

Unfinished Fort

102,146 

Cave of Tombs

—

Island Hut

369,10 

Underground Lakes

—

Vahnatai Fortress

378,245 

Chasm Tunnels

—

Isolated Home

310,15 

Motrax's Tunnels

—

Verdant Valley

284,46 

Northern Caverns

—

Kothtar

8,285 

Empire Lands

—

Watery Ruins

342,90

Deep Rivers

—


 

 

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